The Environment Artist's Survival Kit
Create stunning stylized environments using Unreal Engine 4, Blender, and ZBrush. Ideal for anyone wanting to build immersive game worlds.
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Environment Art is Hard.
Especially as a beginner, like yourself. There are a ton of workflows out there, and it can be very confusing for a beginner who is just trying to get a handle on the basics.
That's why the Survival Kit was created.
This is an incredibly in-depth guide to environment art that was designed for beginners to help them get over the frustration of learning new workflows - and to show you the exact steps you need to take to start creating beautiful scenes in Unreal Engine, and other industry-standard software.
This course is different.
Blindly following instructions isn't a very effective way to learn.
The Environment Artist's Survival Kit was designed so that you aren't copying a scene another artist made. Each student will have time after each lesson to go off on their own and use what they learned to create their OWN art, unique to them.
Your Instructor
Andre is a 3D Environment artist hailing from Sao Paulo, Brazil, who specializes in creating immersive stylized environments.
Check him out on Artstation:
https://www.artstation.com/andrefelipe
"Thanks to a great course from Stylized Station, I was able to sculpt, texture, & materialize this fun stylized scene!!"
- Justin Wallace, 3D Environment Artist
Student Work:
Here is what you're going to learn:
Part 1: Creating Runtime Virtual Textures (RVTs)
In this section, Andre is going to show you how to properly set up your Project to utilize RVTs (Runtime Virtual Textures)
Enabling Runtime Virtual Textures in Unreal Engine allows you to have your foliage/environment sample the landscape beneath it to nicely blend and remove asset seams. It's really only a little bit of work to do it!
Part 2: Creating Fluffy Trees
Who doesn't love making trees?
In Part 2, students are going to learn how to create beautiful, stylized & fluffy trees from scratch, using Blender & Unreal Engine.
Part 2.5: Asset Creation Bootcamp
Creating beautiful assets from scratch can be tricky. Luckily, the Survival Kit has your back.
In this extremely in-depth section, students are going to learn in meticulous detail how to create assets from scratch using Blender, ZBrush, Substance Painter & Unreal Engine.
This section will cover 3 main assets:
- Simple Rocks
- Landscape and Cliff terrain
- Our hero asset
At the end of this section, you'll have all of the tools and knowledge you need to tackle asset creation in your future projects. From blocking out to modeling, sculpting, baking, and texturing, the Survival Kit covers it all.
Part 3: Introduction to Grass and Foliage
What scene would be complete without beautiful fluffy and stylized grass and foliage?
In this section, you're going to learn how to make beautiful grass complete with flowing wind vfx - to help breathe life into your foliage.
You're also going to learn how to make beautiful flowers from scratch, with endless variety and customizability.
Part 4: Intro to VFX
Subtle VFX are essential to any scene. In our Intro to VFX section of the course, you're going to learn how to create simple and beautiful wind wisp VFX to take your environment to the next level.
Part 5: Composition and Lighting
To close it all off, in our Lighting & Composition section, students will learn how Andre composes his scenes, and learn about his mindset when approaching essential topics like lighting and asset placement.
Course Curriculum
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StartLet's meet your instructor - Andre (1:02)
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StartGetting Started
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StartLets get started! Adjusting your Project Settings (6:33)
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StartSetting up RVTs - Part 1 (7:17)
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StartSetting up RVTs - Part 2 (3:05)
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StartSimple Troubleshooting Tips (2:16)
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StartBuilding your First Landscape Material Part 1 (9:26)
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StartBuilding your First Landscape Material Part 2 (8:51)
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StartTime to Build!
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StartIntro + Files
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StartModelling your Tree in Blender (15:12)
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StartSculpting your Tree in ZBrush (28:37)
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StartSculpting the Tree Canopy (9:47)
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StartRetopology! (18:39)
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StartBaking in Substance Painter (9:03)
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StartImporting your Tree into UE4 (2:43)
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StartCreating Opacity Maps for the leaves Pt 1 (6:52)
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StartCreating Opacity Maps for the leaves Pt 2 (24:59)
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StartAdding Finishing Touches (10:22)
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StartTree Workshop
Frequently Asked Questions
See what Students had to say:
"Thank you so much to Stylized Station for such amazing knowledge!"
- Eva Oberst - 3D Character Artist
"This is the result of a lot of new learning and techniques...I took the Stylized Environment course created by Stylized Station and I was very happy with what came out the other end."
- Dale Pugh, Associate Art Director, A44 Games
"This landscape project, completed with the help of the Stylized Station course, was a great opportunity for me to expand my skills in Unreal Engine." ...
"It was an insightful journey into 3D art for games, where I learned a lot, specially texturing inside UE5. Proud of what I've achieved, I'm excited to apply these new skills in future projects."
- Camilla Taunay, Freelance 3D Artist
"My first time trying a real-time environment in Unreal!" ... "I've learned a lot from this experience, and I look forward to implementing those lessons into future projects"
- Lindsey Crabtree, 3D Environment Artist